Battlefield 2 modern combat pc
Online play also supports the clan option. If the player carrying the flag is killed, one of his teammates may pick up the flag he dropped when he died and continue taking it to their base or an enemy may run over it, at which point the flag is automatically returned safely to their base.
The flag may only be captured if the capturing team's flag is still at their base, and not taken by their opponent. The player carrying it must return it to their own base. When a player walks over a flag, it is automatically picked up.
Instead of the flags being mounted on flagpoles, as in Conquest mode, they are instead small flags perched on small bases. There are multiple spawns in each position. There are only two positions, one on each side, which house each team's flag. In Capture the flag, players battle on a scaled down version of any one of the maps. Vehicles are readily available in this mode, and there are multiple types of maps, such as "Incursion" maps, in which every flag owned by only one of the teams is capture-able. If both sides have an equal number of flags, neither team's tickets will decrease, unless a member of one team dies, in which case one ticket is subtracted from the victim's team. If there is only one member alive and all flags have been taken by the other team, the tickets will decrease rapidly until the person is killed or has taken a flag. The more flags one team has, the faster the other's tickets will decrease. The tickets decrease by 1 for each time a player spawns after death or the initial spawn on the corresponding side, and by progressively more, depending on the number of flags either team has. There are two counters, which show the tickets remaining on either side.
In Conquest, the goal is to capture a majority of the flags scattered across the map. Only the middle fraction of the map is playable. Note however that during Capture The Flag matches the maps are downsized. They range from desert towns to a secret Chinese airfield. There is a large selection of maps on which large multiplayer battles will ensue. EU and China never clash against MEC on any map in multiplayer. Players can choose to play on whichever two sides are on a map, which can be NATO (American or European) against China, or NATO (American) against MEC. Various features such as sounds, movement, weaponry, and even different buttons are used different ways in multiplayer to better fit the competitors. Like the game itself says, it changes online, and it is shown throughout gameplay. Both game modes support a total of 24 players. The game offers two game modes, Conquest, and Capture the Flag. Multiplayer differs heavily from Campaign mode. During the course of an intense battle, the ICBM launches are halted and Commander 31 killed, with the player being hailed as the hero who made China's- or NATO's- victory possible. The winning side must then stop Burning Flag's leader, Commander 31, from launching 3 nuclear ICBMs at the United States, Europe, and China failure would mean neither side would have anything left to fight for or live for. Various war crimes each side believes the other committed during the fighting were in fact arranged by Burning Flag, which also sabotaged the only known attempt at negotiations.
When the player eventually chooses a side to lead to victory, it is revealed that a terrorist organization called Burning Flag is responsible for misleading both NATO and China into starting the war. The media on both sides air propaganda that accuses the other of war crimes while the player fights for each nation back and forth. The single player campaign game revolves around a fictional war between NATO and China that takes place in Kazakhstan.